Wednesday 5 November 2014

Week 5: Sentry Guns, Puns & Halloween
08:33

Week 5: Sentry Guns, Puns & Halloween

So the film project has come to an end, and the start of a new 'sentry' begins. Ha. I'm also super sorry that is post is like, 3/4 days late. Halloween took over.

Moodboard 1
More detailed moodboard. Yay.
The project was announced on Monday and we've got to design/model/animate a sentry gun - sounds awesome already! Due to finishing the film project on Thursday, I started making a board on Pinterest full of weird and wonderful things to help me with concepts. These ranged from Art Deco appliances & ray guns, to poker chips & neon lights. I managed to sneak a few Cacti in there too. From the images I'd found on Pinterest, I started creating a mini bash kit. I lassoed all of the shapes I found interesting and blocked them out using flat colours and quite literally bashed them together in interesting compositions. Here's the bash kit I produced: 


And here's the guns I managed to get out of it:


Due to the shapes I've got in the kit, they all seem like retro 'War of the Worlds' meets super tacky. So basically what I was trying to achieve...I then had the task of choosing which ones to iterate on, which wasn't too hard as I wasn't keen on the majority of them. I found myself quite stuck on the iteration stage though because I already quite liked the designs I had so this was a bit arghhhhh. Therefore they all look a bit similar, welp.


I gathered opinions from my classmates on which idea to take into 3DS Max and got stuck into modelling ASAP. The mock-up took me about an hour, but it was extremely useful to produce clown/AO renders from to paint over and also to experiment with how the pivots will work in UE4.


I did a couple of quick paint overs (as shown below) and tried to settle on a final theme. I decided to go with the War of the Worlds/Vegas casino idea that shoots poker chips. Woo. This also led to a hell of a lot of research into emissive maps so I know I'm not going to fall into the trap of having no idea what I'm doing. I hope.



Anyway, here's the final concept. I'm quite excited about where this is going as we've been given so much freedom which is pretty awesome! The emissive side of things is worrying me as I want to try and animate the lights, but at the moment that's only a stretch goal so I'm trying not to fuss over it too much.

Final design WIP
Enough about guns, the rest of the week consisted of spontaneous presentations and super cool - cool shit Wednesday's. One of the current third years came in to talk to us about the BMW internship he's currently doing. Thursday we had an unexpected presentation in which we had to present the post mortems we wrote...soooo, um. Presentations aren't fun. Unfortunately there wasn't enough time in the allocated session for us all to present, so it was somewhat relieving but also sad at the same time cause I would've liked to have seen the various issues people encountered along the way.

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