Sunday 1 February 2015

Week 18: Part I
11:05

Week 18: Part I

WE MADE IT. Friday 30th marked the deadline for this project and we actually managed to achieve almost everything we set out to do! Woo! Here's a few screenshots of how it's looking at the moment...



Monday and Tuesday were spent polishing the level and fixing up assets and textures to ensure everything was running smoothly in UE4. Monday was also the day all of us hit a brick wall and found it extremely difficult to finish any work whatsoever. I think the late nights and early mornings were really starting to burn us out.

We also went to the VFX Festival in London on Wednesday which set us back a bit as we had to set off at 5am but oh my lord was it worth it. 10/10 would recommend going. However, on Thursday we stayed in the labs until close again in order to get the final detail pass completed. I got all of my mushrooms placed in the storage room and the corridors which meant we were finally able to tilt the level. This caused a hell of a lot more issues than we thought. The main one being the floor fog. Oops. For some reason, it's not blending well at all with the floor or the crates anymore and we keep getting really harsh lines. Why do things like this always happen at the last minute?

Blending sucks.
On Friday we spent the whole day adding the finishing touches and panicking over decals. Amber and I spent ages trying to get them to work and look good, but this was proving incredibly difficult due to the angle of the rooms. ARGHHHHHH. We managed to get a few working, but they weren't able to be copied over to other sections due to the different rotations of corridors. Just as one problem is solved, another occurs. We've now got some weird issues with indirect lighting cause an odd orange mist. Brilliant.

Well, to end the post on a more positive note, we had a pretty awesome guest lecture on Friday morning! We had two former DMU students - Del Walker and Ben Keeling who now work at Sony - come in to speak to us about the work they produced at university, the work they're producing now and how they got to where they are. They also made an extremely good point of not staying up until ridiculous hours working on projects...which is pretty much what we've done on this project...but it does look awesome so it was worth it.

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