Sunday, 8 March 2015

Week 23: 2spooky
08:31

Week 23: 2spooky

I should probably start by apologising for the images in this post. As we have warped corridors in our level, why not populate them with warped paintings? I had to do some research to make sure that the paintings I was using were out of copyright and I'd be able to use them under Creative Commons licenses. So..here we go. I'll just post the creepiest ones. The right is a Waterhouse piece, and the left is by William Merritt Chase.


I'm so sorry.

Our group actually had to email the British Library and GameCity to ensure we weren't going to offend anyone. We're yet to receive a reply so they're on hold for now. However, Emma has told us that they might be a little too creepy and that they need to be made more 'Looney Tunes' as opposed to super creepy horror film.

Moving on...

I also modeled the architrave, frames, candles and clothing for the rabbit this week.

Door model courtesy of James
There were a number of iterations for the panelling, but these two were the ones we felt fit best into the level and the era itself. I've also been teaching myself a bit of ZBrush too and used alpha masks to create the bottom two photo frames. This took me around 10 minutes each, including baking. I don't even want to think about how long it would've taken to sculpt it by hand...


Here's how the clothing is going to far. I selected planes on the rabbit mesh and used the shell modifier to save myself some time. He's even got a little fishtail jacket that his tail's going to pop through. If it doesn't work I'll cry.



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