Action Plan for the Next Stage
06:02
Action Plan for the Next Stage
Following on from the recent assessment, I've been advised to make an action plan for the next stage. This will help me decide which areas of my work need to be improved and how I can improve them. The two projects marked at this stage were the container city and the dichotomy character so I'll mainly be creating this plan based on the feedback I received on these specific projects.
Technical Aspects to improve on:
- Seam placement – For the dichotomy character
project, I’d unwrapped her pretty badly, and decided to put a seam straight
down the middle of her forehead. This meant that the normal maps were shading
horribly in both 3DS Max and engine and was something that could’ve easily been
avoided.
- To improve - I plan on resubmitting the character project at a later stage, so this will give me the chance to fix up all the awkwardly placed seams. The main one I'll need to correct is the seam placed down the middle of the forehead.
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So gross. |
- Texturing – Texturing is possibly one of my
weakest points, and is something I’d definitely like to improve on in the near
future. The textures on the dichotomy character looked a bit too flat and there was no real material definition.
- To improve - In order to achieve this, I've been advised to look at different
methods of how other people produce hand painted textures etc. and follow a
similar workflow. I’m also planning on looking into colour zones to make my
textures a little more interesting and less flat.
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Stick leg. |
- Anatomy - Emma pointed out that some areas of the model were too 'straight'. For example, the calves looked way too flat, no curves were included to suggest muscles.
- To improve - I mentioned earlier that I was planning on redoing the character, this means I'll be able to fix all of these issues and look into the flow of topology around joints to ensure she deforms correctly.
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