Formative Funsies
So the past few weeks of game production have consisted of trees, vans and gladiators. Pretty cool stuff if I may say so myself. This term also concluded game production :( as sad as it may be, I've had a fabulous year and I feel like I've come a long way since day one where I had no idea what the hell I was doing.
So I've gone from wonky/barely cylindrical Daleks, to creating meshes that actually look like humans! Yay for game production. I seem to have spent the past hour procrastinating and looking back over all of my Max files, just seeing how much progress I've made so far amazes me!
But back to reality, today was the final formative assessment for game production which is sort of the point of this post. In a way I was really looking forward to today, but also bricking it. Not knowing whether you've passed or failed the last three projects is rather scary, but quite exciting too, as you get told about all three at once! Thankfully I passed all of the projects this year without having to re-submit any of it, which is an achievement in itself. The feedback I received was also extremely useful and I've got a nice list from Heather and Steve with stuff they think could help me improve my work, such as more research into specular colour/level maps and most importantly, smoothing groups. However, I also came out of the assessment feeling more motivated than ever about my future work, what my plans over Easter are going to be, and what I need to do to improve. So far the majority of my plans seem to involve UDK and a vast array of blog posts, but I'll get there!
Hopefully I'll be posting more of my progress with UDK over the coming weeks, but if not, I'm probably hiding under a desk in the labs crying because my files won't import.
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