Week 24: Animation
So this week has been pretty fun. Last week I was modeling clothes, frames, architrave and sculpting candles. This week I was finalising the clothing, sculpting detail into it and rigging.
I managed to get this all finished pretty early on in the week, to allow myself more time on the rigging process. Before I started the rigging, I had a brainwave and realised that I should probably be doing the animation first, so I'm not wasting time moving bones forwards and backwards. Possibly one of the most time-saving ideas I've had throughout the duration of this project. I'm an idiot.
Using the above chart, I created a short animation which I enjoyed a hell of a lot more than what I thought I would! The only thing that's really irritating me is the horrific jolt at the end...ughhhhh. I've been playing around with timing and placement of keys to try and fix it - trust me, it's not nearly as bad as it was. But, it's getting there, which is the main thing.
I spent the majority of the weekend rigging, and he's finally done! For some obscure reason, I actually find rigging quite therapeutic...weird. Needless to say, time flew by anyway.
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