Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

Saturday, 26 April 2014

So the Easter holidays are over, which can only mean one thing - UDK deadline on Monday! I've spent the past 3 weeks crying on my keyboard because my alphas aren't working or there's a ridiculous issue where my materials aren't importing. So yeah, it's been a pretty 'fun' three weeks to say the least.

I really enjoyed this project as we hadn't done too much work within UDK before, so it was nice having some time to myself to figure it all out. It was also really nice to be able to experiment with new tools and revisit previous projects - and even create new assets to add into the scene. The collision meshes were hands down the most simple part of the process. I encountered a shed load of problems when importing my textures, half of the time they would't work or they'd just choose not to import. I assume this was probably something to do with my lack of knowledge using UDK, but after a few YouTube videos, I solved the issue and FINALLY began building my scene!


There's a few bits I want to fix up on this scene, which I'll revisit over the summer and hopefully get a better understanding of the program. I thought learning how to use 3DS Max was difficult...this is something else!

UDK? More like UDNay
17:42

UDK? More like UDNay

Tuesday, 25 March 2014

So the past few weeks of game production have consisted of trees, vans and gladiators. Pretty cool stuff if I may say so myself. This term also concluded game production :( as sad as it may be, I've had a fabulous year and I feel like I've come a long way since day one where I had no idea what the hell I was doing. 


So I've gone from wonky/barely cylindrical Daleks, to creating meshes that actually look like humans! Yay for game production. I seem to have spent the past hour procrastinating and looking back over all of my Max files, just seeing how much progress I've made so far amazes me!

But back to reality, today was the final formative assessment for game production which is sort of the point of this post. In a way I was really looking forward to today, but also bricking it. Not knowing whether you've passed or failed the last three projects is rather scary, but quite exciting too, as you get told about all three at once! Thankfully I passed all of the projects this year without having to re-submit any of it, which is an achievement in itself. The feedback I received was also extremely useful and I've got a nice list from Heather and Steve with stuff they think could help me improve my work, such as more research into specular colour/level maps and most importantly, smoothing groups. However, I also came out of the assessment feeling more motivated than ever about my future work, what my plans over Easter are going to be, and what I need to do to improve. So far the majority of my plans seem to involve UDK and a vast array of blog posts, but I'll get there!

Hopefully I'll be posting more of my progress with UDK over the coming weeks, but if not, I'm probably hiding under a desk in the labs crying because my files won't import.
Formative Funsies
15:00

Formative Funsies