Week 17: nGons are SO not cool.
This week was pretty much the same as last week. More fixing up of particles and crying over Cascade yet again. This post will also be super short as we're super busy...
However, I did make a start on the modelling this week. As mentioned in previous posts, we've got bioluminescent plants in the lower sections of the level, and it's my job to model them. I modelled about 17 (ish) and then made a variety of different clumps of them so it'd be easier to arrange them in engine. Texturing these was the best part though as I've recently purchased NDO and this was the first time using it. Ahhhhh, it's so awesome!
Since first year I seem to have lost the ability to check for nGons before exporting so Amber has been hitting me every now and then.
In addition to these mushrooms, I also modelled some vines, leaves and various other plants to populate the level and make it look super pretty.
I also forgot to check for nGons on these too. I'm an idiot. Amber hates me.
Its gotten to the point where we're all panicking about the looming deadline now. We've got one week to go and still quite a lot to do. Yeah, we've definitely been ambitious with what we wanted to do, but I'm sure we can pull it off. Hopefully.
Its gotten to the point where we're all panicking about the looming deadline now. We've got one week to go and still quite a lot to do. Yeah, we've definitely been ambitious with what we wanted to do, but I'm sure we can pull it off. Hopefully.
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