Week 16: Particools
So I don't really have too much to say for this week as I've been busy screaming at Cascade and worrying about internships.However, I did manage to make some pretty cool stuff! In my group, I've been assigned lighting, particle effects and the organic assets. SUPER FUN.
Onto the particles. Or 'particools' as we've all been calling them as they make everything look awesome! We'd decided we wanted fog/mist, sparks, dripping water and some form of dust and/or spores.
I managed to get the sparks and the floor fog working perfectly, however I had a few issues with the spores and they required a lot of changing. Arghhhh.
For a start, they looked like snow. Not really the look we were going for but hey ho. This was a quick fix though and after some feedback, it finally started to look more spore like.
The presentation actually went pretty well too. For once. Mike wasn't sure on the idea as he felt it needed to be more container like so as soon as it was all over, we all rushed into the labs to devise a new 'plan of action'. We decided to change the colour scheme ever so slightly and have assets within the level itself made out of containers. For example, in the habitation area, we've chosen to have container lockers, container chairs....you get the idea.
The presentation actually went pretty well too. For once. Mike wasn't sure on the idea as he felt it needed to be more container like so as soon as it was all over, we all rushed into the labs to devise a new 'plan of action'. We decided to change the colour scheme ever so slightly and have assets within the level itself made out of containers. For example, in the habitation area, we've chosen to have container lockers, container chairs....you get the idea.
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