Sunday, 11 January 2015

Week 15: THE INTERSTELLAR FEELS - Round 2
04:46

Week 15: THE INTERSTELLAR FEELS - Round 2

So today was the first day back after a few weeks off which can only mean one thing...yep, you guessed it - new project!

This time we've been set another group project which involves making an environment out of shipping containers. At first, I wasn't totally sure I liked the idea...but then we got given two theme choices. Dystopian or sci-fi. Life. Made. Sounds awesome, right? The whole project is solely based on creating a playable, interactive level with atmospheric lighting.

Although we've only been working on it for a few hours, we've already managed to settle on a final(ish) idea and James got a blockout set up in UE4 whilst the rest of us were creating time plans and mood boards. Ahhhh I love this project so much already!


Our initial idea was to create a modular space station that has crashed on an alien planet. Similar to the film Pandorum, the level starts off with the player exiting a Cryo-tube, not knowing the ship has crashed. Our optimism was dwindling by the second day though, and we all felt a bit like this...


However, after speaking to Mike, he liked the overall idea, and suggested some fab ways of making it more unique! Cue bio-luminescent plants and rotated corridors...


The first iteration was created by James using BSP brushes in UE4, however, a number of issues were encountered later on down the line which meant the whole thing had to be rebuilt. This was actually super useful though as it meant we could redesign areas of the level to make them more suitable for the length of the project.

By the end of this week, we'd managed to produce a 'final' iteration after being told our level was too big. Ooops.

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