Monday, 8 December 2014

Week 10: Stupid Seams
03:42

Week 10: Stupid Seams

I found out at the end of last week (or the beginning of this week) that we'd been given an extension on the project. Instead of it being due in for the 5th, it's now got to be completely finished by the 10th in preparation for presentations on Thursday. HALLELUJAH. For once, I actually feel like I'm ahead of myself!

Sooooo, the modelling and unwrapping stages are complete! I've spent the majority of this week hand-painting my textures and making sure they all look pretty in UE4. I did attempt to sculpt folds into the skirt, which took me around 10-15 minutes, however 3DS Max decided it didn't want to bake anything. So a height map it is. Me being me, I left the normal until last for the first time, and I reeeeaaaally regret this now. Partly because of this.

Why is this happening at the last minute? :-(
I'm not sure how I didn't realise this was going to happen if I'm being honest. Idiot. I'm kicking myself over this now, but considering I've got 3 days left and it doesn't affect the model in UE4, I'm trying not to let it bother me too much.


UE4 is currently updating so here's a little Max render of how the textures are looking so far! I'm planning on adding a hell of a lot more detail into the skirt & other areas - hence why it isn't shown - but I'm starting to feel a little happier about her now.


I also managed to get hardly any work done on Saturday because I've been so distracted by the Uncharted 4 gameplay video. Help me. This also meant I stayed up until some ridiculous time in the morning playing Uncharted...
However, I managed to get all of my textures completed on Sunday which can only mean one thing...let the rigging begin.

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