Friday, 5 December 2014

Week 9: Insterstellar Feels
02:20

Week 9: Insterstellar Feels

So after the stress and worry of last week, mainly due to presentations, I feel slightly more relaxed this week. However, I'm still sat pulling my hair out in front of my PC worrying that I'm not going to get everything done in time. Game art is hard sometimes. I'm also so sorry that this post is a week late. :-(

Over the weekend I carried on playing around with the designs and started doing some final colour pallettes. PROGRESS. I've decided I've only got enough time to model and texture one of the characters, so I've gone with the female because I've not yet modelled a lady character yet. Woo!


The weekend also consisted of producing final orthographics and going to see Interstellar. Best. Film. Ever. I finally started modelling on Monday and realised that the ears on the orthos don't line up. I'm officially an idiot.

Face so far - 3rd iteration
I don't even know how I managed to do something so ridiculous...
We've also had a bit of a change to the course structure...on Tuesday, instead of having 10 of us in the life drawing room, there's now about 25 - not as bad as I thought it was going to be! This means we have 3 hours in the afternoon to receive crit from Chris, Mike and Heather! I must admit, I wasn't keen on this idea at first because I just wanted to get on with my work, but actually, it really helped me to understand just what I was trying to achieve. Chris spent an hour or so talking to Georgia and I about what shapes can be used to help develop the personality of a character.


On Wednesday we had the usual Cool Shit session and watched a film/documentary called 'The King of Kong: A Fistful of Quarters'. Haven't heard of it? Go and watch it because it's one of the most amusing films I've ever seen. I did feel super guilty for going to this 'cause I knew I had a lot of work to do, but it was nice to have a break from being sat in front of a screen...so I sat in front of a bigger screen. Makes sense really.

Moving on...by Friday I managed to get all of the modelling finished and I'm allowing myself time on Saturday to make tweaks on edge flow and topology. I'm still amazed at how fast I can model now, last year it took me the best part of 2/3 weeks to model a gladiator.



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