Sunday, 15 February 2015

Week 20 & 21: Alice's Adventures Off The Map II
12:55

Week 20 & 21: Alice's Adventures Off The Map II

These two weeks pretty much blurred into one so is a combination of two posts okay? I hope so. Back to the project...we finally got a style guide sorted and the characters are beginning to be modelled! Wooooo! I'm pretty sure during every group meeting we've had, the 'we need to make an asset list' thing comes up...WE DID IT. It took long enough, but we got there. Style...

Monday, 9 February 2015

Week 19: Container City Post-Mortem
04:44

Week 19: Container City Post-Mortem

To say this project was fun would be an understatement. I'd say this is the project I've enjoyed the most so far and we produced an awesome body of work. I was working with a really great team and we all seemed to get along fine for the most part. Although we had issues with team members at certain points throughout the project, we all worked pretty well together and managed...

Sunday, 8 February 2015

Week 19: Alice's Adventures Off The Map
14:20

Week 19: Alice's Adventures Off The Map

Yep. You guessed it. It's that time of year again which can only mean one thing; DMU are entering the OTM competition for the third year running! Tuesday meant judgment day, we all found out what the project was really about, previous entries and the people we were going to be working with for the next 12 weeks. Luckily, I'm in a fairly balanced team with some pretty awesome...

Saturday, 7 February 2015

Week 18: Part II
06:56

Week 18: Part II

I think I mentioned something in the last post about Amber's PC being a bad egg and not letting us record anything? Well, here it i...

Sunday, 1 February 2015

Week 18: Part I
11:05

Week 18: Part I

WE MADE IT. Friday 30th marked the deadline for this project and we actually managed to achieve almost everything we set out to do! Woo! Here's a few screenshots of how it's looking at the moment... Monday and Tuesday were spent polishing the level and fixing up assets and textures to ensure everything was running smoothly in UE4. Monday was also the day all of us hit...