Saturday, 18 October 2014

Week 3: Baking, Breaking and Window Making
15:50

Week 3: Baking, Breaking and Window Making

So it's the start of a new week and that means we've got one week left until deadline day, eek. Luckily we've almost finished so at the moment we're not panicking too much about anything. Yet.

As I mentioned in last weeks update, our group got together on Sunday night to build the paper model of our film scene. In the four (ish) hours we were together, we managed to build the whole set! It's just the ceiling we've got left to do as the measurements were an absolute nightmare. :-(
I imagine we'd have got it done a lot quicker due to half of the time being spent clipping pegs to our noses and ears, dying of laughter and being told off by flatmates for having too much fun. Oh well, life goes on!

On Monday we had the usual game production lesson which was just more film room project. Everything is film room project. Everything. I'd managed to get all of the modelling and unwrapping done by this lesson, so I moved onto texturing after a failed attempt of baking. Sigh. I haven't spent much time on Zbrush, so I thought instead of making the usual height map, I'd try something a little different. Ohhhhhh how wrong I was. I've used Sculptris before - which is kind of like a simplified version of Zbrush - and this worked out awesome for my summer project, but for some reason I kept having issues with the cage intersecting the high poly. However, I now know the cause of the problem, (yayyyyyy). I'd deleted some faces from the inside of the legs to save tris, but when I subdivided in Zbrush, hell broke loose which kept making the normals bake out really horribly. :-(



Moving on...Tuesday I had visual design and Chris gave us a pretty awesome lecture on art & film. This was really interesting as we were all shown old paintings that inspired films. For example, the film Pacific Rim was inspired by Goya's 'The Colossus'. 


In the afternoon we had a lesson with Mike in which we were shown DOTA 2 art and how silhouettes are used to see how successful a design is going to be. There was also an insaaaaaane slide on values which was pretty damn awesome but I can't seem to find the link online anywhere. Gah. Pretty thingsssssss. This was followed by film project and yep, you guessed it. MORE FILM PROJECT.
Our group also had to do another presentation on Thursday which was basically just a weekly review of the work we've done so far. All of the assets are now complete and the texturing side of things is almost done. Yay. As we'd been adding the assets to the whitebox Mark made, I'd exported it into engine and played around with lighting to try and wrap my head around the basics. Oh my gosh it's so beautiful. UE4 is so much nicer than UDK! We also managed to finish our paper model by Friday, we had to rebuild a lot of the furniture due to it being crushed slightly during travels to and from uni :-(

3DS Max render (ew perspective stretching)


UE4 lighting yayyyyyy
I currently haven't got any photos of the paper model, so expect a photo/art dump some time during the week! Oh yeah. I also modeled a pretty damn fine window (hmm). Hence the title.

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